Answer by fafase
In the inspector of the terrain, if you click add tree, a little drop down box shows up. Choose edit tree. A window opens with the name of the prefab and bend factor. Give it a value. Consider this...
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You might have to go back to the inner parts of the creation of the tree, http://unity3d.com/support/documentation/Components/tree-Branches.html. See the animation part at the bottom and you might find...
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